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 Post subject: EQC Update!
PostPosted: Tue May 19, 2009 6:06 pm 
Rodent Annihilator

Joined: Fri May 01, 2009 4:33 am
Posts: 4
So, Yeahlight got quite a bit done on his first day of coding for his Autism Awareness drive.

Added: NPCs now target the closest entity while rooted
Added: Class and race checks to the autoinventory routein
Fixed: NPCs may now target the most hated PC in melee range when a pet is occupying the top hate slot
Fixed: Pets no longer occasionally use special attacks on their masters when entering combat
Fixed: A moderate optimization in the main NPC process loop and NPC targeting

Yeahlight, you are the frikkin man!!

Not to mention that his drive for this great cause is going to bring in at least $1,655 if he reaches his goal of 500 hours! You can bet there will be more pledges coming in the future, but this just shows where this communities' heart is really at.

You guys rock!!!
EQClassic for life!!

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 Post subject: Re: EQC Update!
PostPosted: Wed May 20, 2009 11:03 am 
Snakeslayer
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Joined: Tue Mar 17, 2009 8:30 pm
Posts: 17
Also notice an upgrade in the Dev Team :

Quote:
- Developer Message: Welcome Kibanu! -
- Sent in by Yeahlight on Mon May 18, 2009 2:35 pm Eastern -

"I am pleased to announce that community member Kibanu is now a full-fledged EQC developer! Kibanu has proven his commitment through the work of finishing player groups and creating/implementing a reliable group member management system. Here’s to the many more lines of code we are all eagerly waiting to see from him!"


Grats Kibanu on beeing new member of the Dev Team


See ya online 8)

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 Post subject: Re: EQC Update!
PostPosted: Wed May 20, 2009 8:59 pm 
Rodent Annihilator

Joined: Fri May 01, 2009 4:33 am
Posts: 4
Yes! COngratulations, Kibanu!!! :)

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