has the playerchar to do 51%+ of the damage to get the exe or not please ?!!! - forgot that.
if yes - downtime -

.
all magepets had and have on summoning a random 4 lvl range, necros a 3 lvl range. in nowadays eq all pets are summoned maximum anytime.
starting a char and hitting lvl 12 u could have got got a lvl 12 or 16 magepet "by chance" in early eq.
i still remember trying to solo something with just "the first casted" (mage-) pet got me killed several (!) times.
when grouped i recasted them too, because i didnt want them to be less then possible working for the group.
sure nobody needs the best pet anytime - but why not ?
chances seemed to be 1:4 on math, but i remember noting the counts and needing standard bout 5-8 casts for one random maxed pet. suppose therefore less chances to summon the biggie pet.
malachites and bonechips are cheap at pretty low levels for a mage and necro and dont count for me. but otherwise i remember even running oom for that cause - naked pet, nothing on it, just repeating to get the best one.
higher lvl pets cant be evaluated "on sight" and have to hit
low mobs to see the max hit damage for that.
- then zone and poof, rinse, repeat.
on eq start u could feign over night "on the right spot" and find urself levelled by the buisy pet next day. they didnt die on feign. dont know when timers were set.
i always thought these drawbacks are timesinks that just should prevent players from levelling too fast. really cant see why "immersion" should be have any connection here.
see u all and have fun
